![]() ![]() ![]() The method is similar to RayTracingShader.Dispatch but the 3 dispatch dimensions are retrieve from a GraphicsBuffer. New 2023.3.0a14 Entries since 2023.3.0a13 FeaturesĭX12: Added support for indirect Dispatch Rays (part of DXR 1.1). VFX Graph: Fix issue with null value in slots preventing it to be changed UGUI: Fixed issue with Buttons triggering a different Button when using multiple Canvas instances in multiple windows Shadergraph: Fixed an issue where an open asset inspector for subgraphs may mangle the json serialized representation for that subgraph asset. ![]() Serialization: Crash and or slow update when List items are reordered in the Inspector Window PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script Packman: Package Manager window disappears when adding a package from git URL Networking: Addressed a performance regression with UnityWebRequest when connecting to many HTTPS resources at the same time. HDRP: Fixed an issue where High Quality Line Renderers fail to draw on Metal API. Audio Random Container: Creating an audio source throws an errorĮditor: Ensure starting Unity doesn't restart IndexingĮditor: Fixed a regression where the 'convert to property' context menu option on constant value nodes would fail. ![]()
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